Senior Software Engineer - Release

Roblox

San Mateo, PHonsite$243k-$295k/yrPosted May 14, 2026
Posting intelligenceMay be filled, listed long ago

At a glance

Highlights

  • mission-critical build and release tools
  • state-of-the-art development tools
  • experienced and growing team
  • shape future of human interaction
  • billion-user platform

Heads up

  • salary may vary
  • limited h-1b sponsorship
  • office presence required

Why this role might suit you

Designing mission-critical release automation for a platform used by billions, collaborating with an experienced engineering team, and influencing the future of interactive digital experiences in a structured onsite environment.

Skills

pythonc-sharpc-plus-plusbashtypescriptcontinuous-integrationteamcitygithub-actionsjenkinsbuild-automationrelease-engineeringmulti-platform-developmentconfiguration-managementversion-controlincident-trackingpipeline-reliability

About the role

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

As a Senior Software Engineer - Release, you will develop mission-critical build and release tools for the Roblox Game Engine Team. Using the tools you and your team develop, you will support all phases of the software life-cycle - including multi-platform build and release systems, continuous integration, crash reporting, and test environments. If you have experience delivering productivity and efficiency with state-of-the-art development tools, you'll be right at home within our-experienced and growing Client and Game Engine Development Team.

You Will:

Design and develop automation tools for our production release process - delivering gameplay to millions of concurrent players

Maintain build and release tools

Integrate quality metrics and tools

Customize our continuous integration system to work with a growing team

Improve integration between a version control, build, and incident tracking tools

Collaborate with the team to improve overall build process reliability and scalability

Upgrade, and maintain current production deployment systems

Provide ongoing support for the code development lifecycle

You Have:

Experience: You have 6+ years of experience building build and releasing engineering tools for engineering teams of 15 or more

Bachelor's degree or above in Computer Science or similar

Familiar with programming languages such as Python, C#, C++; and scripting languages including Bash and TypeScript

Proficient in continuous integration, and multi-platform development environments. We support development on mobile, console, VR and desktop environments.

Familiar with configuration management and CI tools like TeamCity, GitHub Actions, or Jenkins

Improve full-cycle engineering development pipelines.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range

$243,290—$295,250 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

Compensation

This Software Engineer role pays $243k-$295k/yr. Within typical range for software engineer roles in Philippines.

Questions about this role

Click "Apply with AI Applyd" above and you are done. Your resume is rewritten for this advert, the screening questions are answered, and it is submitted on Roblox's own hiring system. No retyping your history, no fourteen tabs, no evening lost.

Compensation for Software Engineer roles in Philippines varies widely by seniority, employer size, and remote vs onsite arrangement. Check the salary range on this listing when published, or browse our Software Engineer hub for Philippines medians across recent openings.

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