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UI Designer

colonist

Warsaw, PLremote region

At a glance

Highlights

  • Remote-first
  • Unlimited vacation
  • Stock options
  • AI experimentation budget
  • 3.6M+ players

Why this role might suit you

The position allows a UI designer to influence the visual experience of a platform used by millions, within an asynchronous remote setting, with unlimited vacation, stock options, and a budget for AI experimentation.

Skills

ui-designanimationmotion-designfigmagame-mechanicsai-fluencyinteraction-design

About the role

Wanted: Colonist UI Designer

Working Hours: We work asynchronously and value outcomes over hours

Location: Fully Remote

Compensation:

- Competitive salary paid in USD

- Negotiable range based on experience and location

About Colonist

We're building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love.

About The Role

You'll own the visual quality of Colonist's UI. That means translating game mechanics into beautiful, intuitive interfaces, and making every button, animation, and screen feel like it belongs in a world players want to stay in. You'll work closely with developers and product to ship work that reaches millions of players.

This isn't a support role. We want someone who pushes quality forward independently and treats the product like their own.

What You'll Do

- Create high-quality UI designs that set a new standard for creativity and usability

- Create animations and motion that make interactions feel alive and intentional

- Collaborate with developers and QA to ensure designs ship as intended

- Identify and solve visual problems without waiting to be asked

Requirements

- AI first-mindset. We see AI fluency as a real multiplier

- Strong portfolio showing game UI, interaction design, or animation work (link yours when applying)

- Proficiency in Figma or equivalent tools

- Solid grasp of animation principles and motion design

- Understanding of game mechanics and how UI serves gameplay

- Clear, structured written communication; this is a remote, async team

Nice to Have

- Basic scripting for prototyping (JavaScript, C#, or AI-assisted tooling)

- Game sound design experience

Our Values at Colonist

We strongly adhere to these values in our team - if these resonate, then you’ll love working here!

Dependability

We're self-driven players who deliver without needing supervision. When we commit to something, we make it happen.

Ownership

We take full responsibility and go beyond our roles to improve Colonist. Each of us acts like we own the company, because through our stock options, we do.

Clear Communication

In our remote environment, written communication is key. We're direct, structured, and always keep our team in the loop.

Efficient Execution

We move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways forward and get things done.

Continuous Learning

We're curious problem solvers who love a challenge. We constantly seek new ideas, embrace feedback, and aren't afraid to change our minds when we're wrong.

Why Colonist

- Your work ships to 3,6M+ yearly active players

- Async culture; deep work, no performative meetings

- Unlimited vacation, yearly team offsite, full work equipment

- Budget to experiment with any AI tool you want

- Stock options: you'll own a piece of what you're building

- Access to all company metrics and internal discussions

Questions about this role

  • How do I apply to this UI Designer role at colonist?

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  • What's the typical salary for Product Designer in Poland?

    Compensation for Product Designer roles in Poland varies widely by seniority, employer size, and remote vs onsite arrangement. Check the salary range on this listing when published, or browse our Product Designer hub for Poland medians across recent openings.

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