Kernel Software Development Engineer - Core Drivers Architecture

Apple

USonsite$150k-$278k/yrPosted Jul 12, 2026
Posting intelligenceActively listed

Skills

c++swift

About the role

Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something - you’ll add something.

The Core Operating Systems (Core OS) team is responsible for the foundational software used in Apple's most iconic and beloved products.

Description

The Core Sensors and Drivers Architecture team provides the frameworks and infrastructure that enable 1st and 3rd party developers to create drivers for macOS and iPadOS. We are seeking a highly skilled software development engineer who possesses both large-scale and detail-oriented thinking to assist in the design, debugging, analysis, and development of Apple’s operating systems, particularly in the realm of driver technologies.

","responsibilities":"Work with a highly skilled engineering team in the design, implementation, and support of kernel driver frameworks. The role includes interacting with multi-functional teams across Apple to bring state-of-the-art kernel and security enhancements to Apple's products. The position will focus on areas such as IPC, kernel, and user space drivers, scheduling, and so on. Engineers also use various debugging tools and techniques to identify system issues and improve quality.

Preferred Qualifications

Thrives in a collaborative environment and can clearly communicate technical details

Experience debugging/testing software spanning multiple layers

Experience in Swift

Proficiency in ARM assembly language

Minimum Qualifications

Solid understanding of Operating System implementation fundamentals

Proficient with C or C++

BS/MS in Computer Science or equivalent knowledge and experience

Pay & Benefits

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Compensation

This Software Engineer role pays $150k-$278k/yr. Within typical range for software engineer roles in United States.

Questions about this role

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