SoC QoS/Fabric Performance Engineer, Platform Architecture

Apple

USonsite$150k-$225k/yrPosted Jul 12, 2026
Posting intelligenceActively listed

Skills

c++ml

About the role

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish!

In this role, you will be a member of the Platform Architecture team, working with hardware and software engineering groups to shape the architecture of Apple's future System-on-Chips (SoC). We are seeking an energetic and highly motivated SoC performance engineer to drive development of our on-chip communication interconnect and memory Quality-of-Service features.

Description

You will help create a full-chip C++ simulator for iPhone/iPad/Mac/Watch SoCs. You will model new, emerging workloads such as Augmented Reality (AR) and Machine Learning (ML). You will use these models to study a range of performance and power trade-offs in our SoCs. Your work will be highly visible and critical for driving architecture improvements in Apple’s future products.","responsibilities":"Learning about the state of the art in SoC IP and chip-level architecture including network-on-chip

C++ modeling of graphics, camera, and ML dataflow, network-on-chip and integration with other SoC models

Running performance simulation of future applications

Careful analysis and presentation of simulation results

Tuning and validating future SoC HW/SW for the best user experience

Collaboration with cross-functional modeling, hardware, and software teams

Some international travel is required for this position

Preferred Qualifications

3+ years of relevant experience

Examples of substantial HW or SW projects brought to completion

Coursework and/or practical experience with scripting for automation and data visualization

Coursework and/or practical experience with network-on-chip architecture and design

Ability to study a problem in depth, design experiments, analyze data, and present results

Experience with Cellular/5G modem architecture

Communication and documentation skills

Minimum Qualifications

BS degree

C++ programming experience

Coursework and/or experience in computer architecture and the HW/SW stack

Coursework and/or experience with performance modeling and debugging

Pay & Benefits

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $225,300, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Compensation

This Software Engineer role pays $150k-$225k/yr. Within typical range for software engineer roles in United States.

Questions about this role

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