Senior UX Technical Designer
Skills
About the role
We are seeking a Senior UX Technical Designer to support a AAA fighting game project in Unreal Engine 5. Senior
The role bridges UX, art, design, and engineering, helping turn UX flows, prototypes, visual designs, and interaction concepts into polished in-engine UI experiences. The project is currently moving from pre-production into production. UI art direction is semi-established and expected to evolve, so the ideal candidate should be comfortable prototyping, iterating, and helping define implementation patterns as the project matures.
Responsibilities
Implement UI screens, flows, widgets, animations, and interaction behaviors directly in Unreal Engine 5
Work with UX Designers to interpret user flows, wireframes, Figma designs, HTML prototypes, and design documentation
Partner with UI Engineers to create technically sound, scalable, and reusable UI structures
Collaborate with UI Artists to ensure assets are integrated accurately and polished in-engine
Prototype and refine frontend and in-match UI experiences across gameplay contexts
Support 2D UI implementation, including possible 3D-anchored 2D-rendered gameplay UI elements
Help implement expressive yet functional UI motion using UMG, Sequencer, materials, and Blueprint-driven workflows
Build and maintain UI prefabs, widgets, layouts, animation states, and interaction prototypes
Validate UI across mobile-centric and multi-platform experiences within the game ecosystem
Work with sound and VFX teams to align UI animations, celebratory moments, input feedback, and visual effects with the broader game style
Support production handoff by documenting implementation details, edge cases, interaction rules, and dependencies
Contribute to seasonal updates, publishing tasks, and live-service UI iteration
Requirements
At least 3 years of professional relevant experience in UX or UI technical design
Strong experience implementing game UI within Unreal Engine
Hands-on background with UMG and Blueprint-based UI workflows
Ability to translate UX flows and visual direction into functional in-engine UI
Solid understanding of layout, interaction design, UI motion, animation timing, and responsive behavior
Ability to work closely with engineering while staying comfortable with visual and experiential design concerns
Practical experience creating prototypes and production-ready UI assets or screens directly in-engine
Familiarity with Figma-based design workflows for collaboration and handoff
Ability to iterate quickly in a shifting creative and technical environment
Strong communication skills and ability to collaborate across UX, art, engineering, design, production, VFX, and sound
Good understanding of multi-platform UI constraints, particularly mobile-centric interaction patterns
Fluent English communication skills at a B2 level or higher, both written and verbal
Nice to have
Hands-on experience with UE5 CommonUI for scalable and platform-aware UI development
Background contributing to AAA, live-service, fighting, action, multiplayer, or competitive games
Experience working with HTML prototypes or hybrid design-to-engine prototyping workflows
Practical experience implementing UI animations using Sequencer and materials
Familiarity with supporting live updates, publishing overhead, or seasonal content delivery
Exposure to working with evolving design systems or adapting existing design systems to a new project
Awareness of approved AI-assisted tools for prototyping, documentation, or production acceleration
We offer
International projects with top brands
Work with global teams of highly skilled, diverse peers
Healthcare benefits
Employee financial programs
Paid time off and sick leave
Upskilling, reskilling and certification courses
Unlimited access to the LinkedIn Learning library and 22,000+ courses
Global career opportunities
Volunteer and community involvement opportunities
EPAM Employee Groups
Award-winning culture recognized by Glassdoor, Newsweek and LinkedIn
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