3D Artists (Modeling + Texturing)

Superdna 3D lab

ITonsitePosted Jul 11, 2026
Posting intelligenceActively listedReposted 4×, possible evergreen/ghost posting

Skills

photoshopblendermaya

About the role

Job Description – 3D Modeling & Texturing Artist

Job Summary

We are looking for a talented and creative 3D Modeling & Texturing Artist with 2+ years of experience in creating high-quality 3D assets for both CGI and real-time (GLB/Game/Web) workflows. The ideal candidate should have strong expertise in 3D modeling, PBR texturing, UV mapping, and asset optimization while maintaining production-quality standards and meeting project deadlines.

Key Responsibilities

Create high-poly, production-quality 3D models for CGI workflows.

Develop optimized low-poly models suitable for GLB, Web, AR/VR, and real-time applications.

Create high-quality PBR textures using industry-standard workflows.

Perform UV unwrapping and optimize UV layouts for efficient texture usage.

Develop realistic materials using Albedo, Roughness, Metallic, Normal, AO, Opacity, and other required texture maps.

Ensure texture consistency, proper texel density, and material accuracy across assets.

Optimize models and textures for performance without compromising visual quality.

Understand client requirements and follow project-specific modeling and texturing guidelines.

Maintain clean topology and production-ready asset standards.

Collaborate with other artists and project leads to ensure timely delivery.

Contribute ideas to improve production workflows and asset quality.

Stay updated with the latest AI-powered 3D tools and automation workflows to improve productivity.

Independently handle assigned tasks from requirement understanding to final asset delivery.

Ensure all deliverables meet quality benchmarks and project timelines.

Technical Skills Required

3D Modeling

Strong expertise in any one (or more) of:

Autodesk Maya

Blender

3ds Max

Advanced knowledge of:

High-poly modeling (CGI pipeline)

Low-poly optimization for GLB / Real-Time workflow

Hard-surface modeling

Organic modeling

Strong understanding of topology and mesh optimization.

Texturing

Strong expertise in Substance Painter.

Good knowledge of Adobe Photoshop for texture editing.

Experience in creating realistic PBR materials.

Strong understanding of:

UV Mapping & UV Optimization

Baking (Normal, AO, Curvature, ID Maps, etc.)

Material creation and texture optimization

Texture resolution management for real-time applications

Sculpting

Good working knowledge of ZBrush.

Experience in hard-surface and organic sculpting.

Additional Skills

Basic knowledge of Marvelous Designer for cloth creation/simulation.

Understanding of GLB/FBX export pipeline and real-time asset optimization.

Familiarity with the latest AI-based 3D tools for modeling and texturing workflows.

Soft Skills

Strong attention to detail

Creative mindset with good artistic sense

Problem-solving attitude

Ability to work independently

Good communication and collaboration skills

Deadline-oriented and quality-focused

Quick learner with a proactive approach

Experience Required

2+ years of professional experience in 3D Modeling & Texturing.

Strong portfolio showcasing CGI-quality models, PBR texturing, and real-time optimized assets.

Experience working on product visualization, environments, props, characters, or architectural assets will be an added advantage.

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