Senior Backend Engineer (Golang) - Draft Showdown

Voodoo

FRhybridPosted Jul 6, 2026
Posting intelligenceActively listedReposted 17×, possible evergreen/ghost posting

Skills

go

About the role

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

This position is Paris-based, with relocation support available.

Team

For this position, you will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.

You will be part of the team building Draft Showdown, a turn-based multiplayer game, working alongside its client engineers and game designers as a full member of the game team. You will be part of a small group owning the backend that this game needs as its requirements become more specific and demanding.

You’ll also be plugged into Voodoo's shared gaming backend platform - the same architecture and patterns that power titles like Mob Control and Block Jam 3D - building on it and contributing back, in close collaboration with the wider backend team. You get the focus and ownership of a dedicated game engineer with the leverage and support of a battle-tested platform behind you.

This is a pivotal hire: Draft Showdown is moving towards competitive multiplayer, which means moving game logic from the client to the server. They are also implementing cheat detection safeguards to the game.

You will be central to that transition.

Role

You will design and build the server-side foundation that takes Draft Showdown from a client-authoritative game to a competitive, server-validated one. The current game computes everything on the device - progression, economy, and match outcomes alike, which won't hold up for competitive PvP. Your job is to change that.

Working closely with client developers and game designers from feature design through delivery, validation and iteration, you will:

Build server-side validation for the metagame - currency, card upgrades, chest opens, and progression - staged by risk, replicating economy and reward logic on the server.

Move toward server authority for competitive features, where game state lives in one place and can be trusted.

Implement and improve matchmaking and cheat detection safeguards for a Deterministic lockstep PvP architecture

Design APIs and player-state management that the Unity client integrates against, and help shape how client and server split responsibilities.

The responsibilities are cross-functional, ranging from infrastructure, API design & coding all the way to client-side integration (we are using Golang).

To succeed in this role, you will need to have passion for everything you do. You love to write code that scales to millions of users, are skilled at requirements gathering, champion new tech initiatives & leverage existing solutions.

Profile

5+ years of backend development experience

Strong knowledge of computer science fundamentals

Extreme fluency in Golang (at least 1 year in a professional environment)

Mastery of SQL and NoSQL

Background in high-scale systems

Understanding of Unix-like environments

Experience working in cross-functional agile teams

Strong analytical skills with a track record of solving complex problems related to scalability, performance, and integration in high-stakes environments.

Excellent interpersonal and communication skills, capable of influencing teams and interfacing effectively with various stakeholders.

Ability to be self sufficient and work autonomously.

A deep interest in game development is a plus.

Based or willing to relocate in Paris

Benefits

Best-in-class compensation

Other benefits according to the country you reside

Questions about this role

Click "Apply with AI Applyd" above. We auto-fill the application from your resume and answer screening questions in seconds. No copy and paste, no juggling tabs.

Compensation for Backend Engineer roles in France varies widely by seniority, employer size, and remote vs onsite arrangement. Check the salary range on this listing when published, or browse our Backend Engineer hub for France medians across recent openings.

Most applications complete in under 90 seconds. You can track the status in your dashboard and watch the screenshot proof land the moment the application submits.

AI Applyd supports Greenhouse, Lever, Ashby, Workday, iCIMS, SmartRecruiters, Personio, Teamtailor and other major ATS platforms. If we can submit through the platform, we do.

Want AI Applyd to auto-apply to roles like this?

We tailor your resume per posting, fill the forms, and track replies for you.