Principal AI Software Engineer, Multimodal Systems (Gaming)

Razer

FRonsitePosted Jul 3, 2026
Posting intelligenceActively listedReposted 21×, possible evergreen/ghost posting

Skills

c++ml

About the role

Joining Razer will place you on a global mission to revolutionize the way the world games. Razer is a place to do great work, offering you the opportunity to make an impact globally while working across a global team located across 5 continents. Razer is also a great place to work, providing you the unique, gamer-centric #LifeAtRazer experience that will put you in an accelerated growth, both personally and professionally.

Job Responsibilities :

Implements high-performance C++ systems supporting data acquisition, real-time event tracking, and gameplay video generation. Develops tooling for video dataset expansion, clip triggering logic, and integration with Razer Cortex APIs. Contributes to CV/audio feature extraction modules and dataset processing automation. Works on video decluttering and Automontage (short-form video mashup) features. Ensures code reliability, maintainability, and compatibility across supported games. Participates in performance optimization and scaling of the multimodal model pipeline. Supports SDK development with stable and efficient runtime components.

Mission:

Develop high-performance C++ systems for real-time game data acquisition, event tracking, and video generation within Razer’s AI ecosystem.

Implement data acquisition and clip-triggering logic for deterministic WYVRN events.

Develop automation tools for video dataset collection and labeling.

Contribute to video decluttering and Automontage pipeline development.

Collaborate on CV/audio processing integration.

Optimize runtime components for Cortex and SDK deployment.

Maintain compatibility and performance across expanding game libraries.

Competencies:

Efficient, low-level software development.

System reliability, maintainability, and optimization under load.

Integration with APIs, SDKs, and game engines.

Structured code management and pipeline debugging

Pre-Requisites :

Strong proficiency in C++ and Windows API.

Experience with real-time systems, video encoding, and data streaming.

Understanding of computer vision pipelines and GPU acceleration.

Familiarity with game data capture, input hooks, and event-driven programming.

Competence in multithreading, synchronization, and resource management.

Basic understanding of ML pipeline integration and data preprocessing.

Are you game?

Questions about this role

Click "Apply with AI Applyd" above. We auto-fill the application from your resume and answer screening questions in seconds. No copy and paste, no juggling tabs.

Compensation for Teacher roles in France varies widely by seniority, employer size, and remote vs onsite arrangement. Check the salary range on this listing when published, or browse our Teacher hub for France medians across recent openings.

Most applications complete in under 90 seconds. You can track the status in your dashboard and watch the screenshot proof land the moment the application submits.

AI Applyd supports Greenhouse, Lever, Ashby, Workday, iCIMS, SmartRecruiters, Personio, Teamtailor and other major ATS platforms. If we can submit through the platform, we do.

Want AI Applyd to auto-apply to roles like this?

We tailor your resume per posting, fill the forms, and track replies for you.