Product Designer - Mobile App

GreedyGame Media

INhybridPosted Jul 3, 2026
Posting intelligenceActively listedReposted 11×, possible evergreen/ghost posting

Skills

amplitudemixpanelsketchfigmaios

About the role

Job ID: 374949

Hybrid

Bangalore, Karnataka, India

3 - 5 years

About the Opportunity

A fast-moving tech innovator in the Mobile Gaming & AdTech space, we build immersive, high-performing user experiences that power monetization for 100M+ gamers across emerging markets. Our design team sits at the heart of product innovation shaping intuitive interfaces, delightful gameplay flows, and frictionless ad integrations that balance user joy with business impact. We move fast, test often, and ship globally with design as the critical bridge between engineering, data, and user delight.

We're looking for a Product Designer who designs with evidence, not just instinct. You'll own end-to-end UX for core gaming and monetization surfaces used across 500+ integrated titles - from early concept to shipped, validated experience.

This role is a strong fit if you enjoy grounding your design decisions in real user behavior - checking how a flow is actually performing, running an A/B test to settle a debate, and iterating based on what users do rather than what a review panel guesses.

What You'll Do

Own end-to-end product design for core gaming and monetization features - from problem framing to shipped, polished experience.

Translate user research and behavioral insights into intuitive, high-conversion UI/UX flows.

Partner with PMs and engineers to design and interpret A/B tests, validating design decisions with real usage data.

Build and maintain interactive prototypes and a scalable design system in Figma, used consistently across 500+ integrated titles and internal dashboards.

Work closely with PMs and engineers to define feature specs and prioritize improvements based on user impact.

Use tools like Mixpanel/Amplitude to understand user behavior and identify friction points in existing flows.

Document design rationale, component specs, and WCAG accessibility guidelines so design decisions are traceable and reusable across the engineering org.

Must-Have Skills

Figma - component-driven design systems, auto-layout, prototyping at production fidelity

Product/UX design for mobile apps, ideally at consumer scale

User research - comfortable running both qualitative (usability sessions) and quantitative (surveys, behavioral analysis) research

A/B testing & interactive prototyping - has designed experiments and iterated on results, not just executed final visuals

Working familiarity with analytics tools like Mixpanel or Amplitude to inform design decisions

Design systems - has built or scaled one in a multi-product/multi-team environment

Accessibility standards (WCAG) - working knowledge, not just awareness

A portfolio that shows real shipped work and the impact it had - not just polished mockups

Preferred

Prior experience in gaming, adtech, or high-volume consumer apps

Familiarity with iOS HIG and Material Design guidelines

Basic understanding of mobile SDKs or developer-facing tooling

What Makes This Role Different

Your designs reach 100M+ users - you'll see the impact of your work quickly.

Design-first culture with real autonomy - you own the user experience across the product.

Full ownership of the visual and interaction language for a system spanning 500+ integrated titles.

Benefits & Culture Highlights

Hybrid work: 3 days in-office (Bengaluru), 2 remote flexible and balanced.

Impact-driven: Your designs reach 100M+ users; ship fast, learn faster.

Design-first culture: You own the user experience with autonomy and cross-functional respect.

Workplace Type

Hybrid

Employment Type

Full-Time

Experience Level

Associate

Work Experience (years)

3 - 5 years

Skills

Monetization

Design Thinking

Prototyping

Design Systems

Mobile Design

User-Centered Design

Sketch

Figma

B2c Centric User Design

A/B Testing

Adobe Creative Suite

Mobile

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