Principal Technical Artist - Tools (Apex Legends)

Electronic Arts

Los Angeles, USonsite$165k-$256k/yrPosted Jun 29, 2026
Posting intelligenceActively listedReposted 3×, possible evergreen/ghost posting

Skills

pythonmayagoc#

About the role

General Information

Locations: Los Angeles - Chatsworth, California, United States of America

Location: Los Angeles - Chatsworth

State: California

Country: United States of America

Location: Madison

State: Wisconsin

Country: United States of America

Role ID

213480

Worker Type

Regular Employee

Studio/Department

EA Studios - Respawn

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. As a collective of creative developers, we have launched some of the industry’s most critically and commercially successful games. We truly love what we do and want to share our passion with players worldwide.

We are looking for a Principal Technical Artist to join our Apex Legends team to help design and deliver future-forward content creation workflows. As a Principal Technical Artist on the project, you will be working within the technical art team’s pipeline group specifically focused on the fielding of requests for new workflows from customers and then working with stakeholders and engineering to design, build, test and ultimately integrate solutions back into the wider art team that you then help support and maintain. Our ideal candidate is able to take on larger projects as they are not just an expert in their technical craft, but is an accomplished project manager who can pull together an initiative, drive its implementation, and carry it across the finish line into production leveraging the wider studio to have maximum impact.

Why Join Us?

This role is an opportunity to participate on a future looking team focused on building for the long term health of our customers and game.

As a principal you will drive a wide variety of initiatives that will touch every aspect of content creation.

This role will have a significant impact on how we make our product - and as a result the wider team and our players.

Core Roles and Responsibilities

Collaboration:

Meet with end-users regularly to discuss challenges and identify opportunities.

Educate the team how to leverage and use the system, set best practices and encourage adoption.

Build and drive multi-disciplinary coalitions to go after solutions across organizational boundaries

Pipeline and Tool Development:

Design, build and maintain art pipelines, custom tools

Automate the testing and validation of workflows.

Optimize slow processes and procedures.

Technical Support

Learn proprietary systems and be able to make them accessible to others.

Troubleshoot unknown issues and be on the front line of problem solving sticky situations.

Asset Management

Help teams transition content from old to newer workflows and when needed, automate adapting the content to meet new requirements.

Qualifications

8+ years of professional game development experience.

Expertise in designing and implementing tools and workflows from upstream content creation applications all the way to runtime.

High level of proficiency with programming in DCC (python, mel, C#) or similar languages and UI frameworks (Qt).

Familiar with third party software we use to make content (Autodesk Maya, Adobe’s Creative Cloud suite).

Interest in content creation workflows, techniques and innovation.

Has built a large workflow/tool and supported it through the ship of a title (or season).

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

California (depending on location e.g. Los Angeles vs. San Francisco) $165,000 - $256,000 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Compensation

This Teacher role pays $165k-$256k/yr. Within typical range for teacher roles in United States.

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