Cloud Engineer
Skills
About the role
Cloud Engineer - Media & Entertainmen Workflows
At GPL Technologies, our mission is to provide powerful, reliable, and innovative technology services and leadership to creative companies by combining specialized industry expertise with excellence in engineering. We are a rapidly growing technology services firm that cater to some of Hollywood’s most notable movie studios, gaming companies, visual effects houses, and advertising firms. Our vision is to GPL’s presence globally, building an elite team of technology specialists focused on empowering creatives to achieve their vision without worrying about managing technology.
Job Summary
We are seeking a skilled Cloud Engineer with solid expertise in media & entertainment technologies. As a Cloud Engineer with our company, you’ll help our customers design and deploy creative production workflows in the cloud, developing systems for some of the top studios in the world and giving artists the tools they need to help them create the best film, television, and video game content.
The ideal candidate for this role will have experience working with render farms—specifically Deadline—and creative apps like Nuke, Maya, C4D, etc. You’ll need to be comfortable working cross-platform with Windows/Mac and fluent proficiency in Linux command line is a must as this role is heavy on Linux CLI work. You’ll need to be very comfortable packaging apps in Conda as this plays a big role in how we customize solutions for our customers.
This role requires lots of direct interaction with project stakeholders and end-users, so strong English communication skills and comfort digging into the details of how customers work and what they want to accomplish is a must. You’ll need to be proficient at translating customer requirements into technical deliverables and capable of advising customers on best practices and solutions that can help them achieve their technical goals. Your ability to bridge the gap between engineering and creative workflows will be key to success in this role.
Responsibilities
Engage directly with customers to assess their VFX production workflows and identify opportunities to streamline creative processes in the cloud.
Design, deploy, and optimize cloud-based production environments that support rendering, collaboration, and data management.
Integrate AWS Deadline Cloud into customer pipelines to maximize efficiency and scalability.
Design and deploy cloud-based infrastructure for artist workstations, render nodes, and collaborative storage solutions.
Implement best practices for secure, high-performance remote workflows, including networking, VPNs, and Bastion host setups.
Automate deployment and maintenance tasks using Ansible and other infrastructure-as-code tools.
Provide guidance on cross-platform interoperability, ensuring seamless integration across Windows, macOS, and Linux environments.
Support customers with filesystem architecture, NAS solutions, and scalable storage management.
Work closely with engineering and pipeline teams to troubleshoot complex render and workflow challenges.
Preferred Qualifications/Skills
Excellent English communication skills – must be able to clearly articulate complex technical concepts to both technical and non-technical stakeholders.
Proven experience working directly with customers to design and deploy cloud-based solutions for creative workflows.
Proficiency in Linux (multi-distro preferred).
Strong AWS experience, particularly in EC2, FSx, VPNs, and networking.
Experience with render farm management (Deadline) and familiarity with creative artist tools (Maya, Nuke, Houdini, Cinema 4D, etc.).
Solid understanding of networking, VPNs, and cloud infrastructure.
Familiarity with SSH, Bastion hosts, and secure access workflows.
Strong scripting and automation skills (e.g., Python, Bash, Terraform, or Ansible).
If you’re passionate about cloud-based media workflows, customer engagement, and high-performance computing, we’d love to hear from you!
Job type
Full-time
Remote work from home
Questions about this role
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