Unity Simulation Developer
Skills
About the role
Now Hiring: Unity Simulation Developer, National Readiness Lab
Avyon Consulting Group is hiring Unity Simulation Developers to help build the first products out of our National Readiness Lab: real-time combat training simulations and trauma response systems for the U.S. military. If you've shipped Unity projects, care about building software that saves lives, and want to help define how immersive technology supports military readiness, we want to hear from you.
About Avyon Consulting Group
Avyon Consulting Group is a defense contractor supporting military systems, weapons platforms, and autonomous intelligence across the Air Force, Army Futures Command, FAA, and FDA. We hold active contracts, a facility security clearance, and SBA 8(a) certification. Our teams currently support E-3 AWACS sustainment, Army capabilities development, and federal acquisition programs.
The National Readiness Lab is our new product development division, building simulation and training technology that addresses critical gaps in how the military prepares for modern warfare. We are developing three products that feed into each other: a Combat Training Rehearsal system that recreates real battlefield environments from open-source footage, a trauma response simulation (TRAUMAS) that trains medics to treat battlefield injuries under pressure, and a unified data architecture that captures trainee performance and response times.
We have interested buyers across the Air Force, Army, Army Medical Research Lab, SOCOM, and DARPA. The prototype we build this summer will be demonstrated at defense industry conferences and directly to government customers.
Why These Roles Exist
We are assembling the founding team of the National Readiness Lab. The current market for military training simulation is underdeveloped. Existing competitors offer low-fidelity environments with limited realism and no understanding of modern battlefield conditions. We have the domain knowledge, the government relationships, and the open-source combat footage to build something significantly better. What we need now is the engineering talent to build it.
This is a 90-day rapid prototype sprint. June through August. The goal is a working demo that puts us in the room with government buyers and secures SBIR funding to keep the team permanent.
What You'll Help Build
Real-time 3D combat environments recreated from open-source battlefield footage in Unity
First-person VR/AR training scenarios including trench warfare, drone strikes, and mass casualty events
Trauma response simulation with injury visualization on physical mannequins using mixed reality
Data capture systems tracking trainee response times, procedural accuracy, and decision-making under stress
Scenario libraries designed to keep trainees reacting to unpredictable, realistic situations
Multiplayer and networked training environments for mass casualty event simulation
Requirements
Hands-on Unity 3D and C# development with at least one shipped or published project
Ability to build and ship functional applications, not just coursework
Currently pursuing or recently completed a degree in Computer Science, Game Development, Software Engineering, Simulation, or a related field
Self-directed execution in a fast-paced, deadline-driven environment
Available to start June 2026 through end of August 2026
Nice to Have
VR/AR development experience, particularly with Meta Quest, Unity XR SDK, or OpenXR
Experience building simulation or serious games for training, medical, or educational purposes
Multiplayer networking in Unity (Photon, Netcode for GameObjects, Normcore)
3D asset creation with Blender, Maya, ZBrush, or Substance Painter
Real-time sensor or hardware integration with Unity (haptics, motion capture, Arduino)
Familiarity with military training, defense technology, or healthcare simulation
Experience with AI/ML integration in interactive applications
US Citizenship preferred
Compensation
$25/hour. This is a paid internship with a direct path to permanent positions. The team that builds the prototype becomes the founding team of the National Readiness Lab. When government funding is secured, these roles convert to full-time salaried positions.
Location
Houston, TX. The National Readiness Lab operates out of the Ion District in downtown Houston. On-site preferred. Remote considered for exceptional candidates.
How to Apply
Email annusa@snrgy.tech with:
Your resume
A link to your portfolio, GitHub, or itch.io showing shipped Unity work
Your LinkedIn profile
Your availability and location
We review applications on a rolling basis and respond to every candidate.
Know someone who would be a great fit? Forward this post or share it on LinkedIn.
Pay: Up to $25.00 per hour
Work Location: Hybrid remote in Houston, TX
Compensation
This Simulation Engineer role pays $52k/yr. Within typical range for simulation engineer roles in United States.
Questions about this role
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