Technical UI Designer
At a glance
Highlights
- 4.5-day work week
- up to 7 weeks vacation
- complete group insurance
- ergonomic equipment allowance
- chair massages and wellness perks
Why this role might suit you
The role combines technical UI design in Unreal Engine with competitive benefits, flexible work options, and a supportive studio culture, offering designers a chance to influence game interfaces while enjoying wellness programs and professional growth.
Skills
About the role
Description de l'entreprise
Ready to Level-up in your career? Frima is looking for a Technical UI Designer for its UX/UI team.
We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years, bringing together hundreds of passionate talents united by a single ambition: to create unforgettable games across all platforms.
And the reason is simple, we know how to take care of our people:
4.5 days of work per week, year-round. (Friday pm off);
Truly flexible working: 100% remote, hybrid or 100% in person, the choice is yours;
Up to 7 weeks vacation per year, sick days & personal days: your well-being is important to us.
Complete group insurance from day one;
A contribution to your RRSP
400$ allowance towards the purchase of ergonomic equipment;
Life at the Studio
Access to chair massages, fresh fruit and snacks, gym, sports activities, etc;
Regular presentations of projects and new developments: we keep our team up to date on all Frima developments;
Close-knit, caring and inclusive teams, even remotely!
Come and discover the rest for yourself!
Description du poste
What your weeks are going to look like
Design and integration of complex interface systems directly within Unreal (UMG/Slate);
Creating and optimizing custom shaders and materials for advanced visual effects;
Collaborating with designers, artists, and programmers to solve cross-platform integration challenges;
Debugging, profiling, and optimizing the UI to ensure smooth performance on PC, consoles, and other platforms;
Improving the UI pipeline and documenting best practices for the team.
Qualifications
What we're looking for
Bachelor’s degree (B.A.) in graphic design, UX/UI design, digital arts, or a related field, combined with equivalent experience;
Three (3) to five (5) years of experience in designing interfaces for video games;
Excellent proficiency in Unreal UMG and Blueprints (Slate is a plus);
Experience with Unreal animation systems (a plus);
Advanced skills in creating shaders/materials;
Strong understanding of UX principles and interaction design;
Appreciation for complex technical challenges and optimization;
Strong communication skills, both verbal and written, in French and English.
Portfolio and/or demo required;
Willingness to travel internationally as needed.
What we value in our team
Passion for functional design, layout, and quality of user experience;
Independence, resourcefulness, and attention to detail in performing a variety of technical tasks;
Ability to work within established standards, technical constraints, and production guidelines;
Ability to analyze and solve problems related to navigation, readability, and UI behavior;
Ease in adapting a design to different target audiences and various platforms;
Ability to collaborate effectively with a multidisciplinary team;
Good time management, sense of priorities, and adherence to deadlines;
Constructive critical thinking and the ability to reevaluate and improve one’s own work.
Informations complémentaires
Viens faire la différence avec nous ! #FrimaLife
Pour en savoir plus
Sur nous : https://frimastudio.com/a-propos/
Sur notre culture: https://vimeo.com/766900522?share=copy
Le masculin est utilisé uniquement dans le but d'alléger le texte.
Seules les candidatures sélectionnées seront contactées.
Questions about this role
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